[ Saturday, 17 May 2008, axio ]
War§ow is an FPS computer game, aimed at network gaming; it is characterized by specific graphics and an emphasis on tricks and good fun.
“By Gamers for Gamers”
This is the motto of the War§ow Team (developers of the game). It delineates the game’s attitude as community-centered that is committed to deliver joy and fun for all. The game itself is built around speed, performing various tricks and spectacular game play (each game session can be recorded and viewed later as a replay). The creators of War§ow didn’t want to make their game with graphical “bells and whistles” only, but to create a game that is both amusing and exciting for as many gamers as possible.
What Stands Out – The Graphics
After looking at War§ow in terms of graphics, one thinks of two adjectives: cartoon-like and cyberpunk. Cartoon-like, that is unrealistic, created out of simple geometric figures and glittering with a multitude of colors. Comic-like cyberpunk: a dirty, electronic, futuristic world. It’s enough to look at the game character to see a (cyber) punk with a futuristic weapon. The fusion of these two elements results in an interesting visual effect; on one side, clear and comic-like and on the other side cyberpunk still – gloomy with flashing neon lights. War§ow deserves appraisal for graphical originality, which can be seen in the screenshots below.
The 3D engine of War§ow is based on the QFusion engine (supported by cell shading), a modified Quake 2 GPL engine. The game doesn’t have demanding hardware requirements (the minimum is a 266 MHz processor, 64 MB of RAM and an 8 MB graphics card) and on contemporary computers it runs fast. War§ow has versions available for Linux, Windows and Mac platforms, which allows users of different systems to join together on a network game. The current release of the game is 4.2.
Most of these are quite standard in the genre, but we will describe them nonetheless. The game lacks single player mode; all modes below are multiplayer.
- Duel – two-player game. The winner is the player with the most frags following a fixed time period.
- Deathmatch (Free-for-All) – Classic deathmatch. Everyone runs and shoots at everyone else; kind of a last man standing” action blow-out.
- Team Deathmatch – Players are divided into two teams. The winner is the team, whose members score more frags against their opponent.
- Capture the Flag – Two teams compete, fighting for possession of the flag.
- Race – The winner is the first player to complete a given route on the map.
- Clan Arena ” A modification of Deathmatch.
- Instagib – Classic mode where each accurate shot is lethal.
It’s worth adding that there are many servers for beginners, as well as for skilled players, so that everyone will find something suitable for their skill level.
Each weapon has two modes of fire (usually not differing too much).
- Riot Gun
- Grenade Launcher
- Rocket Launcher
- Plasma Gun
- Laser Gun
The ammo found throughout the game is also of two types: stronger and weaker. Each type represents the associated mode of fire.
As I have already stated, War§ow allows performing various tricks during the game. Since the engine is a Quake derivative, many tricks come from Quake. Though this list is not exhaustive, some of the tricks available are: rocketjump, strifejump, walljump, plasma climb and combinations thereof.
The player may choose from the following humanoid creatures: vicious (the aforementioned punk), bobot (a robot with one large eye), monada (hooded warrior; hmmm… a monk, maybe?), padpork (a fat swine in a jumpsuit), and silverclaw (a slender alien with protruding ears).
I have to admit that I didn’t need to play War§ow before I really began to like it. It contains all the interesting graphics, dynamic game play, and various tricks to perform that can be enjoyed in this classic-style” of game. In closing, it’s a nice game. Therefore, dear reader, if you grew tired of all those super-realistic FPS games, maybe it’s time to try out the comic-like War§ow. We’ll always refer to them as classics” for a reason.
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